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I-WAR 2 Egde of Chaos - New SDK
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iJafsScript.h
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//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iJafsScript.h
//
// Compiler-generated export header for package "iJafsScript"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iJafsScript.h 10 1/05/01 19:14 Steve $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
// Check if Jafs functionality is disabled.
prototype iJafsScript.JafsFunctionalityAvailable();
// Call Jafs
prototype iJafsScript.CallJafs();
// Enable Jafs
prototype iJafsScript.EnableJafs( );
// Disable Jafs
prototype iJafsScript.DisableJafs( );
// Says if Jafs is Enabled
prototype bool iJafsScript.JafsEnabled();
// Says if Jafs is currently active.
prototype bool iJafsScript.JafsActive();
// Sets Jafs inactive.
prototype iJafsScript.FlagJafsActive();
// Sets Jafs inactive.
prototype iJafsScript.FlagJafsInactive();
// Get the group of tagged pods
prototype hgroup iJafsScript.GetTagGroup();
// Tag a pod
prototype iJafsScript.TagPod( hgroup tag_group, hisim pod );
// Untag a pod
prototype iJafsScript.UntagPod( hgroup tag_group, hisim pod );
// Toggle a pods tag status
prototype iJafsScript.PodTagToggle();
// Tag up to six pods in the FOV
prototype iJafsScript.TagPodsInFOV();
// Pick up pods without Jafs.
prototype iJafsScript.CheatJafs();
// Collect tagged pods.
prototype iJafsScript.CollectPods( bool collect_all );
// Enable the dockports on the pod.
prototype iJafsScript.EnablePodDockport( hisim pod );
// Disable the dockports on the pod.
prototype iJafsScript.DisablePodDockport( hisim pod );
// EOF /////////////////////////////////////////////////////////////////////////